副教授
國立台北科技大學電機系博士
現職: 龍華科技大學多媒體與遊戲發展科學系專任副教授
資訊工業策進會工程師
華碩電腦子公司亞旭電腦研發部門主任工程師
實踐大學資管系講師
台北科技大學電機系講師
電腦程式語言、軟體設計、軟體工程、手機app設計、網路程式設計、網頁程式設計、遊戲設計、虛擬實境、資料結構與演算法、計算機網路、資料庫、數位學習科技、人工智慧、機器人學
Microsoft Technology Associate: Security Fundamentals,證書號:D763-6603,發照日期:2012/04/27
Microsoft Technology Associate: Networking Fundamentals,證書號:D925-5792,發照日期:2012/06/14
Microsoft Technology Associate: Database Administration Fundamentals,證書號: D772-6109,發照日期:2012/05/08
98-375:MTA: HTML5 Application Development Fundamentals 證書號: F140-1489發照日期:2014/12/27
98-388:MTA: Introduction to Programming using Java 證書號:u6Uh-XMhM 發照日期:2019/6/26
98-383:MTA: Introduction to Programming using HTML and CSS 證書號:wCu2L-48CS 發照日期:2019/5/25
98-381:MTA: Introduction to Programming using Python 證書號:vHMQ-uTYE 發照日期:2018/8/22
Visual Design using Adobe Photoshop 證書號:MbTu-sFW5 發照日期:2021
Entrepreneurship and Small Business 證書號:wbzsU-H9Uo 發照日期:2019/5/31
Microsoft Office Specialist – Associate Outlook 證書號:waXoz-H9C5發照日期:2021/11/7
Microsoft Office Specialist – Associate Word 證書號:wNkQQ-2FNF 發照日期:2021/1/17
Microsoft Office Specialist – Associate PowerPoint wnN2k-48XX 發照日期:2021/1/9
Information Technology Specialist in Cybersecurity 證書號: wUrad-FarL發照日期:2024/3/23
Cisco Certified Support Technician Cybersecurity證書號: wmyGX-48cp發照日期:2024/3/23
- 85外接式多媒體影像擷取盒XBOX編輯軟體
- 91-96 Linksys 11.N無線通訊產品軟體開發(已賣出150萬套)
- 97國科會科教處「應用感測與擴增實境技術支援普化學習環境:學習平台之建置與學習支援性之研究」計畫,民國97年,(NSC 97-2511-S-262-002) 。
- 98國科會科教處「多元學習模式線上即時互動華語教學平臺之發展與教學成效評估之研究」計畫,民國98年,(NSC 98-2511-S-262 -004)。
- 99~100國科會科教處「隨境遊戲在英語課程中的聽力與口說學習之研究」計畫,民國99-100年,(NSC 99-2511-S-262-006-MY2)
- 101國科會科教處「資訊科學領域網路遊戲式教學模組發展及實驗研究」計畫,民國101年,(NSC 101-2511-S-262 -003)
- 102國科會工程處「銀髮族雲端腦適能遊戲系統之研發與實驗研究」計畫,民國102年,(NSC 102-2218-E-262 -001)
- 102~104國科會科教處「基於心流理論之情境遊戲式教學模組的發展、教學平台的建置與實驗研究」計畫,民國102年~104年(NSC 102-2511-S-262 -002 -MY2)
- 106科技部「運用智慧行動及雲端計算技術實現銀髮族日常照護暨身心關懷智慧系統之研究」計畫(MOST 106-2221-E-262-014)
- 108科技部「運用人工智慧與感知科技實現銀髮族身心照護智慧系統之研究」計畫,民國108年,(MOST 108-2637-E-262-002)
- 105教育部資通訊軟體創新人才推升計畫「專案式跨平台遊戲軟體人才培育模式」,民國105
- 97 「多功能智慧型家居管理系統之研究」
- 97 「互動式線上華語教學平台之研究」
- 104 「電子商務平台之研究」
- 105 「互動式中英對照童話電子書之開發」
- Azadeh Alizargar, Yang-Lang Chang, Tan-Hsu Tan*, and Tsung-Yu Liu, "Comparative Analysis of Machine Learning and Ensemble Approaches for Hepatitis B Prediction Using Data Mining with Synthetic Minority Oversampling Technique," Health and Technology, Nov. 2023. (SCI IF: 2.5)
- Liu, T.-Y. (2016). Using educational games and simulation software in a computer science course: learning achievements and student flow experiences, Interactive Learning Environments, 24(4), 724-744 (Published by Routledge Journals, Taylor & Francis Ltd., SSCI, IF: 1.323)
- Tan, T.-H., Lin, M.-S., Chu, Y.-L. & Liu, T.-Y.* (2012). Educational Affordances of a Ubiquitous Learning Environment in a Natural Science Course. Educational Technology & Society, 15(2), 206-219. (Published by IEEE Computer Society, SSCI, IF: 1,376) (NSC 97-2511-S-262-002)
- Liu, T.-Y., & Chu, Y.-L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643. (SSCI/SCI, I= 2.63) (NSC 99-2511-S-262-006 -MY2)
- Liu, T.-Y. (2009). A context-aware ubiquitous learning environment for language listening and speaking. Journal of Computer Assisted Learning, 25(6), 515-527. (Published by Wiley-Blackwell Publishing, Inc, SSCI, IF:1.36) (NSC 97-2511-S-262-002)
- Liu, T.-Y., Tan, T.-H., & Chu, Y.-L. (2009). Outdoor natural science learning with an RFID-supported immersive ubiquitous learning environment. Educational Technology & Society, 12(4), 161-175. (Published by IEEE Computer Society, SSCI, IF: 1,376) (NSC 97-2511-S-262-002)
- Tan, T.-H., Liu, T.-Y., & Chang, C.-C. (2007). Development and evaluation of an RFID-based ubiquitous learning environment for outdoor learning. Interactive Learning Environments, 15(3), 253-269. (Published by Routledge Journals, Taylor & Francis Ltd., SSCI, IF: 1.323) (NSC95-2520-S-027-002)
- Guan-Hua Chen, Tan-Hsu Tan, Shing-Hong Liu, Yu-An Chang, Yuan-Chun Hsu and Tsung-Yu Liu, “Detection of obstructive sleep apnea events from a single-lead electrocardiogram using an ensemble learning model,” in Proc. 2025 Int. Conf. Fuzzy Theory Appl. (iFUZZY 2025), National Yang Ming Chiao Tung Univ., Hsinchu, Taiwan, Nov. 5–8, 2025.
- 譚旦旭,彭彥博,黃永發,劉宗瑜,”基於深度學習三階段網路之圖像修復”,民生電子研討會WCE 2023,龍華科技大學,桃園
- Tsung-Yu Liu, Tan-Hsu Tan, Yung-Fa Huang, Han-lin Lin, Shang-Chih Ma, Ming-Yih Lee, and Shing-Hong Liu, "Development of An POF-based Navigation System for People with Mild Cognitive Impairment Based on Wandering Detection," to be presented in IEEE International Conference on Systems, Man, and Cybernetics, pp. 2490-2495, Bari, Italy, Oct. 6-9, 2019.
- Tan-Hsu Tan, Fu-Rong Jean, Chia-Jung Lin, Tsung-Yu Liu, Yung-Fa Huang, and Shing-Hong Liu*, “Improvement on the Interpersonal Relationship of the Elderly with Mild Cognitive Impairment by Using Speaker Recognition,” IEEE 2018 International Symposium on Computer, Consumer and Control, pp.441-444, Taichung, Taiwan, Dec. 6-8 2018. (Best Paper Award)
- Tsung-Yu Liu, Shan-Ming Wang, Li-Mei Liu*, and Yu-Ling Chu, The Effects of Educational Games and Simulation with Multimedia Flow Design Model on Students’ Learning Motivation,” The 5th International Conference on Advance Informatics: Concepts, Theory and Applications (ICAICTA 2018), August 14-17, 2018 at Beyond Hotels & Resorts, Krabi, Thailand.
- Tan-Hsu Tan, Fu-Rong Jean, Chia-Jung Lin, Tsung-Yu Liu, and Yung-Fa Huang, “A Framework for Improving the Interpersonal Relationship of the Elderly with Mild Cognitive Impairment by Using Speaker Recognition and Social Network Platforms,” The 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), Oct 7-10, Miyazaki, Japan.
- Yung-Fa Huang, Jong-Shin Chen, Tan-Hsu Tan, Song Ping Liu, Tsung-Yu Liu*, Ching-Mu Chen, “Performance of Subcarrier Allocation of D2D Multicasting for Wireless Communication Systems,” The 10th International Conference on Advanced Computational Intelligence 2018 (ICACI 2018), 29-31 March, 2018, Xiamen, China.
- Munkhjargal Gochoo, Tan-Hsu Tan, Shing-Hong Liu, Vijayalakshmi Velusamy, Damdinsuren Bayanduuren, Tsung-Yu Liu,"Deep Convolutional Neural Network Classifier for Travel Patterns Using Binary Sensors," 2017 IEEE 8th International Conference on Awareness Science and Technology (iCAST 2017), Nov. 8-10, 2017, The Splendor Hotel, Taichung, Taiwan.
- 桑茂森、郭乃瑋、譚旦旭、劉宗瑜(2017)。整合訊號振幅強度指標、慣性導航與延展式卡爾曼濾波器之室內定位與行走軌跡追蹤系統及其於獨居銀髮族日常活動監測之應用,2017年民生電子研討會(WCE2017),論文號702,Taipei, Taiwan。[論文獎: 佳作]
- Liu, T.-Y. (2014). How does ubiquitous game-based system influence students’ learning motivation, In proceedings of the 18th World Multi-conference on Systemics, Cybernetics and Informatics (WMSCI 2014), pp.63-68, Orlando, USA.
- Hung-Jen Lin, Yi-Jing Chen, Natsagdorj Damdinsuren, Tan-Hsu Tan, Tsung-Yu Liu and John Y. Chiang, "Automatic Sublingual Vein Feature Extraction System," Proc. 2014 IEEE Int'l Conf. on Medical Biometrics(ICMB), pp. 55-61, Doi: 10.1109/ICMB.2014.17, Shenzhen, China, May 30 - June 01, 2014.
- Liu, T.-Y., & Chu, Y.-L. (2013). Educational Affordances of a Natural Science Course on Ubiquitous Learning. Paper presented at the International Conference on Internet Studies, September 7-8, 2013, Hong Kong, China.
- Liu, T.-Y., Chu, Y.-L., & Tan, T.-H. (2012). Using Computer Games in a Computer Course to Improve Learning, In M. J. W. Lee & H. V. Leong (Eds.), proceedings of the IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) 2012, pp.W2C-16~19, Hong Kong, China. (EI)
- Chu, Y.-L., Tan, T.-H., Lin, M.-S., & Liu, T.-Y. (2012). The influence factors for improving ubiquitous outdoor learning, In proceedings of the International Conference on Information and Knowledge Management (ICIKM 2012), pp.63-68, Kuala Lumpur, Malaysia.
- Chu, Y.-L., Lin, M.-S., Tan, T.-H., & Liu, T.-Y. (2012). Using text mining to retrieve educational affordances from documents, In proceedings of the International Conference on Information and Knowledge Management (ICIKM 2012), pp.69-73, Kuala Lumpur, Malaysia.
- Tsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin and Yu-Ling Chu. (2012). The effects of ubiquitous games on junior students’ achievement in English learning. In proceedings of the 2012 International Conference on Information and Computer Applications (ICICA 2012), pp.1-4, Hong Kong, China.
- Tsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin and Yu-Ling Chu (2011). Educational Affordances of Ubiquitous Learning. In proceedings of the 6th International Conference on E-learning and Games (Edutainment 2011), LNCS 6872, pp.86-91, Taipei, Taiwan. (EI)
- Tsung-Yu Liu, Tan-Hsu Tan and Yu-Ling Chu. (2010). QR code and augmented reality-supported mobile English learning system. In Xiaoyi Jiang, Matthew Y. Ma, and Chang Wen Chen (Eds.), Mobile Multimedia Processing: Fundamentals, Methods, and Applications (pp.37-52). Heidelberg, Germany: Springer. (EI)
- Tsung-Yu Liu and Yu-Ling Chu (2009). Educational affordances of ubiquitous learning environment for natural science learning. In proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT2009) (pp. 290-292), . (EI)
- Tsung-Yu Liu and Yu-Ling Chu (October, 2008). Handheld Augmented Reality Supported Immersive Ubiquitous Learning System. Paper presented at the IEEE International Conference on Systems, Man, and Cybernetics (SMC2008), Singapore.(EI)
- Tsung-Yu Liu, Tan-Hsu Tan and Yu-Ling Chu (2007). 2D barcode and augmented reality supported English learning system. Proceedings of the 6th IEEE International Conference on Computer and Information Science (ICIS2007), pp. 5-10, . (EI)
- Tsung-Yu Liu, Yu-Ling Chu, Tan-Hsu Tan and Chi-Cheng Chang (2007). RFID-based ubiquitous learning environment for outdoor learning. In Kinshuk, R. Koper, P. Kommers, P. Kirscher, D. Sampson, & W. Didderen (Ed.), Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (ICALT2007) (pp. 675-677). : IEEE Computer Society. (EI) (NSC95-2520-S-027-002)
- Yu-Ling Chu and Tsung-Yu Liu (2007). Handheld Computer Supported Context-aware learning with 2D Barcodes. In Kinshuk, R. Koper, P. Kommers, P. Kirscher, D. Sampson, & W. Didderen (Ed.), Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (ICALT2007) (pp. 485 – 486). : IEEE Computer Society. (EI) (NSC96-2520-S-027-001)
- Tsung-Yu Liu, Tan-Hsu Tan and Yu-Ling Chu (2006). The ubiquitous museum learning environment: concept, design, implementation, and a case study. In Kinshuk, R. Koper, P. Kommers, P. Kirscher, D. Sampson, & W. Didderen (Ed.), Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT2006) (pp. 989-991). : IEEE Computer Society. (EI) (NSC 94-2520-S-027-002)
- Tan-Hsu Tan and Tsung-Yu Liu (2004). The MObile-Based Interactive Learning Environment (MOBILE) and a case study for assisting elementary school English learning. In Kinshuk, R. Koper, P. Kommers, P. Kirscher, D. Sampson, & W. Didderen (Ed.), Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2004) (pp.530-534). : IEEE Computer Society. (EI) (NSC92-2524-S-027-002)
- Tsung-Yu Liu and Tan-Hsu Tan (2004). The design and implementation of web-based instruction system for high school–WISH and executing status. In Kinshuk, R. Koper, P. Kommers, P. Kirscher, D. Sampson, & W. Didderen (Ed.), Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2004) (pp.520-524). : IEEE Computer Society. (EI) (NSC92-2524-S-027-002)
- Tan-Hsu Tan, Tsung-Yu Liu, and Kuan-Chih Lin (2004, Feb). Planning and designing of mobile learning system for aiding elementary school English instruction and assessment, Paper presented at the 4th Workshop on Language and Technology, . (NSC92-2524-S-027-002)
- Tan-Hsu Tan, Tsung-Yu Liu, and Kuan-Chih Lin (2003, December). Design and implementation of mobile learning system for aiding elementary school English instruction and assessment. Paper presented at the International Conference on Informatics, Cybernetics, and Systems (ICICS2003), . (NSC92-2524-S-027-002)
- Tan-Hsu Tan, Tsung-Yu Liu, and Kuan-Chih Lin (2003, December). Design and implementation of mobile learning system for aiding elementary school English instruction and assessment. Paper presented at the International Conference on Informatics, Cybernetics, and Systems (ICICS2003), . (NSC92-2524-S-027-002)
- 1996年,Video Editor曾獲得USA 1996 消費性電子展(Consumer Electronics Show) 創新獎 及證書
- 1998年,因發明專利'MPEG播放器中字幕同步播放的方法與裝置',資策會頒發會內金質獎章一枚及證書
- 2012全國大專院校資訊應用創意競賽-網路行銷組「佳作」,作品名稱:「綠野仙蹤The Wonderful Wizard of Oz」,獲獎日期2012/06/01
- 2012第一屆大專盃電子書創作大賽-繪本創作組「優選」,作品名稱:「約翰的玩具」,獲獎日期:2013/01/04
- 2013 第三屆全國鈊象盃遊戲與遊戲機創意設計比賽-一般遊戲組「最佳創意獎」,作品名稱:「Soul shape」,獲獎日期:2013/04/13
- 第六屆全國孕龍盃遊戲與遊戲機創意設計比賽創意獎-遊戲機組,作品名稱:飆速皮划艇,獲獎日期:2015/4/18
